What are randomly common skeles
randomly common skeles is not only a great art project by John Karel, it is also a first-of-its-kind generative, open-edition NFT drop, with on-chain trait generation using true random entropy.
Why does it take a while to get my randomly common skele I minted?
Nothing is pre-computed because that would defeat the idea of provably fair, true random traits assignment.
After you mint a common skele, the smart contract receives entropy, then the artwork is produced and minted.
- The whole process should take between 15min and 2h depending on how many pieces are waiting to be generated.
- This is an estimate, it can take longer than that if for instance 100 000 pieces need to be generated.
- Don’t panic, be patient
Read on for a more technical explanation.
How is an open edition profile picture drop possible?
randomly common skeles aren’t pre-rendered like other collectible projects. To ensure a fair distribution, we had to go the extra mile and do trait assignments directly on-chain.
For this reason objkt.com partnered with ubinetic to integrate their oracles as a trusted entropy source. This is a first on Tezos.
Here’s roughly what happens when you hit mint on this website:
- Your mint request is written to the blockchain, next to other people's mint requests.
- At most 16 minutes later the ubinetic oracle calls our contract with some true random entropy.
- For each mint request, the contract uses the provided entropy to compute the traits of your common skele and writes them to the blockchain.
- External servers watch the blockchain and when the traits have been assigned to your mint request, they generate your randomly common skele and its metadata, upload it to IPFS, and finally mint your token.
- Shortly after objkt.com indexes your token and it will be available in your collection.
This whole process takes time.
What is common about the randomly common skeles?
The number of randomly common skeles that can be minted isn’t limited to a specific number. In theory, millions of randomly common skeles could be minted. But of course, minting is limited to a 24 hour time window.
All traits are equally rare, which makes every one of the quadrillions of possible randomly common skeles equally common.
Furthermore, token ids are randomized and look like this:
There’s no reason to be the first to mint.
How many traits are there?
8 trait categories, 100 traits per category.
1008 = 1016 = 10 000 000 000 000 000 = 10 quadrillion or 10 million billion.
That’s how many different randomly common skeles can theoretically be generated.